
My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.
My take on a peasant (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.
As of Lawless Time planning to use the common bases from that set since I think they're pretty great for limited.
Covers most mechanics but excludes: Pilots (personal preference, I kinda hate voltron strategies and I think the play pattern can be miserable if your interaction doesn't line up), the Force token (just a lot of infrastructure in the cube for a relatively light payoff)