
“We're all going to die sometime, so you might as well die pushing the odds for something that matters.” - Karen Traviss, Star Wars: Hard Contact
This is war. This cube is about the all of the non-unique, no-named soldiers, the average troopers, clones, and mercenaries, the ones that are out in the trenches, manning the tanks and walkers, piloting their fighters in space, sacrificing their lives in the front lines. This is their story. The leaders are the commander, generals, and admirals of these battles, the ones giving the orders. Small sub-theme for the officials that are orchestrating behind the scenes, that might nor might not stick around in future updates.
The majority of the units are Trooper trait, in addition to faction traits like Republic, Separatist/Droid, Rebel, Imperial, Mandalorian, Resistance, and First Order, with some underworld and fringe filling in gaps. This gives way for standout leaders like TWI Count Dooku, TWI General Grievous, SOR Leia Organa, SOR Grand Moff Tarkin, and SHD Bo-Katan Kryze, leaders that don’t typically see play but become central figures commanding their forces in this trait-synergy based cube. There are currently not enough First Order and Resistance units to support JTL Captain Phasma, JTL Admiral Holdo.
A byproduct of this theme is that this is a low-power budget pauper cube, so it is easy to build, low complexity, and beginner friendly. To that end, this cube is restricted to only commons/uncommons, no rares, legendaries, or S rarity cards and no unique units except for rare leaders. No double aspect/multicolor cards except for leaders as they fit, such as Saw. No force support. Only uses main set cards, does not include cards from supplemental products like Intro Battle Hoth or Twin Suns.
Supports up to 8 players for draft, 4 for sealed. All players play with a 30hp base.
The cover art “Tandem Assault” is the perfect representation of what this cube should feel like.