
On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit.
#57 • Common • en
Coming Soon

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

A (hopefully) beginner-friendly cube of my favourite cards I come across as I explore the game. Power level is nice and low, without too many complex mechanical tricks to learn.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.