
This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.
This cube is designed to support up to 12 players, with some of the most powerful cards/startegies that the game has to offer.
This is a "singleton" cube (the only not singleton card is Swarming Vulture Droid).
The common base for the cube utilizes the LoF "Force" bases.
Each aspect pairing (Vigilance/villainy, Cunning/Heroic, etc) should have "aggro", mid-range, and "control" leaders (this varies in style based off what the color pair *wants* to do)
General Strategies:
Vigilance/Villainy: Solid mid range options with a focus toward removal, and 2 for 1 value plays.
Vigilance/Heroic: Sustain is the name of the game. Lots of Shields, Sentinels, Restore and Force units.
Command/Villainy: Typically the "big boys" of the cube. Focus on ramp, Ambushing units as removal, and Imperial tribal.
Command/Heroic: Utility in all forms. Good mix of all things: Restore, Shields, Force, playing multiple units for 1 action, etc.
Aggression/Villainy: Gotta go Fast. Focus on direct/indirect damage, damage based removal, and wants to end the game as fast as possible.
Aggression/Heroic: Rebel Power. Focus on Rebel Tribal, Force Tribal, and direct damage.
Cunning/Villainy: Scum and Villainy. Focus on Underworld tribal, "resource" manipulation, and solid overall unit stat lines.
Cunning/Heroic: Tricks are for kids. "Resource" manipulation, Unit based Tempo options, and discard packages.
16 cards per pack