Coming Soon

On Attack: This unit gets +1/+0 for this attack for each damaged unit the defending player controls.

2 Leaders for each colour (2:1 Ratio of 2 Common/Special Leaders : 1 Rare Leader) All aspects are balanced, except Hero Rare has one slot less than Villain for LAW Ghost for some Hera Support Packs: 1 Leader 9 Commons 3 Uncommons/Specials 2 Rares/Legendaries

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

This is a cube where the cards will be from anything that happened after the fall of the empire.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.
Appeared in 3 packs