
If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls.
#125 • Common • en

High-power Rebellion era SWU Cube.
Coming Soon

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

This is the Star Wars Galaxy in a box — every era, show, and movie is represented in this cube, featuring all of the most iconic characters and ships by focusing on including unique units.

A cube of the most powerful cards in Eternal, to provide a fun environment with competitive and varied decks.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

For now this is just a cube of cards i like with one stipulation. No named character will be duplicated across leaders and units. There is only one Darth Vader, Han solo, Obi-wan etc. There might be some pseudo-exceptions like having one Anakin and one Darth Vader but it's my cube and i'll decide if it makes sense or not.

Welcome to Tigertemprr's Twin Suns 480 Cube! I have built many cubes for Magic: The Gathering (e.g. Commander Cube) and our playgroup wanted to branch out into multiplayer in other TCGs. We landed on Star Wars Unlimited's Twin Suns format. This Cube supports draft for up to 8 players (60 cards x 8 players) and 3-5 player games.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.