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If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls.
#125 • Common • en

This is the Star Wars Galaxy in a box — every era, show, and movie is represented in this cube, featuring all of the most iconic characters and ships by focusing on including unique units.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.