
Raid 3
#400 • Common • en

2 Leaders for each colour (2:1 Ratio of 2 Common/Special Leaders : 1 Rare Leader) All aspects are balanced, except Hero Rare has one slot less than Villain for LAW Ghost for some Hera Support Packs: 1 Leader 9 Commons 3 Uncommons/Specials 2 Rares/Legendaries
Coming Soon

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!

Based off of Tigertemprr's Twin Suns 480 Cube, meant for casual Twin Suns.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.