
Alone
When Played: Give each enemy unit –3/–3 for this phase.
When an enemy unit is defeated: Give an Experience token to a friendly unit.
#51 • Rare • en

Rebuild for ASH & TwinSunscards. not done atm this is a community Cube from TwoMoons Zürich. We play regulary and try to update as we go.
Coming Soon

A powered cube designed for draft and sealed, packing the most powerful cards in SWU into one box

a mix of good and iconic SWU cards

This is my personal irl cube This Cube only contains Promo's (Judge, Weekly, Tourmanet) All Leader are the showcase variant

450 cards cube. No era restrictions for max power.

A powered cube designed for draft and sealed, packing the most powerful cards in SWU into one box

Players can use any 30 HP Base, 28 HP Force Base, or 27 HP Splash Base. Leader bans for power level: Anakin Skywalker - What It Takes To Win

A Straight Power Cube for SWU. All sets, only the best cards. Complete balance across all aspects. Archetypes considered and supported. Common bases always available.

Singleton cube with cards from all sets, players can use any 30HP base or 27HP splash base.

This is a cube where the cards will be from anything that happened after the fall of the empire.

a best-ofs collection pulled together to a cube.

A cube of the most powerful cards in Eternal, to provide a fun environment with competitive and varied decks.

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.