
When Played: If you control a damaged unit, you may deal 2 damage to an enemy unit.
#518 • Common • en

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.
Coming Soon

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.

Inspired from all the 11 Cubes that exist so far on Kybercube :D (december 2025) Singleton Only common 30HP bases

a mix of good and iconic SWU cards

Started as a clone of Yodakiller, then went off in my own direction

Cube focuses on characters from the Prequels and the Clone Wars. Due to this, the set which anchors most of the cube is Twilight of the Republic, with only 4 cards from Spark of Rebellion making an appearance (Mace Windu, Count Dooku, Jedi Lightsaber and Force Lightning btw). This makes the cube quite refreshing as a lot of more niche cards getting an opportunity to shine here. It focuses more on being thematic than balanced, with a lot of potential staples missing due to their art being from a different era. This cube also features a smaller pool of leaders to be drafted at the start, with only two from each aspect combination. This is largely due to some aspects really struggling for good representation. Each leader is also a unique character, (if Darth Maul and Maul are different characters. If that bothers you, you're welcome to swap one for Pre-Visla). You are welcome to bolster these numbers and extra ideas for leaders and more info is in the overview.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

For now this is just a cube of cards i like with one stipulation. No named character will be duplicated across leaders and units. There is only one Darth Vader, Han solo, Obi-wan etc. There might be some pseudo-exceptions like having one Anakin and one Darth Vader but it's my cube and i'll decide if it makes sense or not.

Welcome to Tigertemprr's Twin Suns 480 Cube! I have built many cubes for Magic: The Gathering (e.g. Commander Cube) and our playgroup wanted to branch out into multiplayer in other TCGs. We landed on Star Wars Unlimited's Twin Suns format. This Cube supports draft for up to 8 players (60 cards x 8 players) and 3-5 player games.

450 cards cube. No era restrictions for max power.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.