
Defeat all Shield tokens on a unit. Deal 3 damage to that unit.
#678 • Common • en

Notes for draft/rules changes: Draft 4 leaders instead of 3 Aspect Penalty is now {1} per off color symbol Players choose any 27 health common base from A Lawless Time. Credit to Bones!
Coming Soon

A semi-singleton Clone Wars era draft cube for up tp 12 players.

High-power Rebellion era SWU Cube.

Constructed with goals of overall playable synergy. Attention to leader power balance and support. Card rarity is considered less strictly than card power. A work in progress

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.

Singleton cube with cards from all sets, players can use any 30HP base or 27HP splash base.

Factions and characters that appeared in The Prequels, The Clone Wars TV show, The Bad Batch TV show.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Cube focuses on characters from the Prequels and the Clone Wars. Due to this, the set which anchors most of the cube is Twilight of the Republic, with only 4 cards from Spark of Rebellion making an appearance (Mace Windu, Count Dooku, Jedi Lightsaber and Force Lightning btw). This makes the cube quite refreshing as a lot of more niche cards getting an opportunity to shine here. It focuses more on being thematic than balanced, with a lot of potential staples missing due to their art being from a different era. This cube also features a smaller pool of leaders to be drafted at the start, with only two from each aspect combination. This is largely due to some aspects really struggling for good representation. Each leader is also a unique character, (if Darth Maul and Maul are different characters. If that bothers you, you're welcome to swap one for Pre-Visla). You are welcome to bolster these numbers and extra ideas for leaders and more info is in the overview.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.