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Ambush (When you play this unit, it may attack an enemy unit.)
Smuggle [
] (If this card is a resource, you may play it for its smuggle cost. Replace it with the top card of your deck.)
#119 • Common • en

A (hopefully) beginner-friendly cube of my favourite cards I come across as I explore the game. Power level is nice and low, without too many complex mechanical tricks to learn.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

This is my personal irl cube This Cube only contains Promo's (Judge, Weekly, Tourmanet) All Leader are the showcase variant

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.
Appeared in 1 pack