

He Who Needs No Introduction
When you play an Underworld card: You may exhaust this leader. If you do, an opponent chooses a unit they control. Deal 1 damage to it.
Raid 2
When you play an Underworld card: You may choose an opponent. They choose a unit they control. Deal 2 damage to it. Use this ability only once each round.
Epic Action: If you control 6 or more resources, deploy this leader.
#14 • Common • en

Rebuild for ASH & TwinSunscards. not done atm this is a community Cube from TwoMoons Zürich. We play regulary and try to update as we go.
Coming Soon

A powered cube designed for draft and sealed, packing the most powerful cards in SWU into one box

a mix of good and iconic SWU cards

A semi-singleton Clone Wars era draft cube for up tp 12 players.

High-power Rebellion era SWU Cube.

Constructed with goals of overall playable synergy. Attention to leader power balance and support. Card rarity is considered less strictly than card power. A work in progress

450 cards cube. No era restrictions for max power.

A powered cube designed for draft and sealed, packing the most powerful cards in SWU into one box

Players can use any 30 HP Base, 28 HP Force Base, or 27 HP Splash Base. Leader bans for power level: Anakin Skywalker - What It Takes To Win

This is a singleton cube featuring the first 3 SWU sets from 2024: Spark of Rebellion (SOR), Shadows of the Galaxy (SHD), and Twilight of the Republic (TWI). Cube size is 300 cards for up to 6 players. A wide variety of drafting options are possible. Singleton also allows for a Twin Suns draft with up to 4 players. For the purposes of being a "time capsule" of sets 1-3, Twin Suns deck size is the original minimum of 50 cards.

Hello everyone! I’m Yodakiller from the Bothan Network, and this is the cube that started it all. I’ve been playing cubes for a long time, and I’m definitely biased toward the classic singleton format—it's what makes cube truly shine. My focus for this project is creating the most powered cube possible. That means selecting the strongest cards in the game: cards with exceptional stats, impactful abilities, and the ability to stand on their own without relying heavily on leaders or specific combos. Once that foundation is set, I build in layers of synergy—enhancing how these powerful cards interact with leaders and integrating support from previous sets to create a dynamic, exciting, and replayable environment.

A Straight Power Cube for SWU. All sets, only the best cards. Complete balance across all aspects. Archetypes considered and supported. Common bases always available.

Singleton cube with cards from all sets, players can use any 30HP base or 27HP splash base.

Started as a clone of Yodakiller, then went off in my own direction