
Ambush (When you play this unit, it may ready and attack an enemy unit.)
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent’s base.)
#117 • Common • en

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.
Coming Soon

High-power Rebellion era SWU Cube.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

a mix of good and iconic SWU cards

Welcome to Tigertemprr's Twin Suns 480 Cube! I have built many cubes for Magic: The Gathering (e.g. Commander Cube) and our playgroup wanted to branch out into multiplayer in other TCGs. We landed on Star Wars Unlimited's Twin Suns format. This Cube supports draft for up to 8 players (60 cards x 8 players) and 3-5 player games.

450 cards cube. No era restrictions for max power.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.