Coming Soon

Ambush
Restore 2
#113 • Common • en

Cube focuses on characters from the Prequels and the Clone Wars. Due to this, the set which anchors most of the cube is Twilight of the Republic, with only 4 cards from Spark of Rebellion making an appearance (Mace Windu, Count Dooku, Jedi Lightsaber and Force Lightning btw). This makes the cube quite refreshing as a lot of more niche cards getting an opportunity to shine here. It focuses more on being thematic than balanced, with a lot of potential staples missing due to their art being from a different era. This cube also features a smaller pool of leaders to be drafted at the start, with only two from each aspect combination. This is largely due to some aspects really struggling for good representation. Each leader is also a unique character, (if Darth Maul and Maul are different characters. If that bothers you, you're welcome to swap one for Pre-Visla). You are welcome to bolster these numbers and extra ideas for leaders and more info is in the overview.

Hello everyone! I’m Yodakiller from the Bothan Network, and this is the cube that started it all. I’ve been playing cubes for a long time, and I’m definitely biased toward the classic singleton format—it's what makes cube truly shine. My focus for this project is creating the most powered cube possible. That means selecting the strongest cards in the game: cards with exceptional stats, impactful abilities, and the ability to stand on their own without relying heavily on leaders or specific combos. Once that foundation is set, I build in layers of synergy—enhancing how these powerful cards interact with leaders and integrating support from previous sets to create a dynamic, exciting, and replayable environment.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.