
Attack with a REBEL unit. It gets +1/+0 for this attack.
Then, attack with another REBEL unit. It gets +1/+0 for this attack.
#367 • Uncommon • en
Coming Soon

High-power Rebellion era SWU Cube.

A Straight Power Cube for SWU. All sets, only the best cards. Complete balance across all aspects. Archetypes considered and supported. Common bases always available.

This is a singleton cube featuring the first 3 SWU sets from 2024: Spark of Rebellion (SOR), Shadows of the Galaxy (SHD), and Twilight of the Republic (TWI). Cube size is 300 cards for up to 6 players. A wide variety of drafting options are possible. Singleton also allows for a Twin Suns draft with up to 4 players. For the purposes of being a "time capsule" of sets 1-3, Twin Suns deck size is the original minimum of 50 cards.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

Hello everyone! I’m Yodakiller from the Bothan Network, and this is the cube that started it all. I’ve been playing cubes for a long time, and I’m definitely biased toward the classic singleton format—it's what makes cube truly shine. My focus for this project is creating the most powered cube possible. That means selecting the strongest cards in the game: cards with exceptional stats, impactful abilities, and the ability to stand on their own without relying heavily on leaders or specific combos. Once that foundation is set, I build in layers of synergy—enhancing how these powerful cards interact with leaders and integrating support from previous sets to create a dynamic, exciting, and replayable environment.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

a best-ofs collection pulled together to a cube.

Started as a clone of Yodakiller, then went off in my own direction

450 cards cube. No era restrictions for max power.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.