
Translation Protocol
On Attack: You may give an Experience token to another non-leader unit that shares a Trait with a friendly leader.
#807 • Uncommon • en

2 Leaders for each colour (2:1 Ratio of 2 Common/Special Leaders : 1 Rare Leader) All aspects are balanced, except Hero Rare has one slot less than Villain for LAW Ghost for some Hera Support Packs: 1 Leader 9 Commons 3 Uncommons/Specials 2 Rares/Legendaries
Coming Soon

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

a best-ofs collection pulled together to a cube.

a cube based on the time period between the start of the rebels tv show and a new hope

Players can use any 30 HP Base, 28 HP Force Base, or 27 HP Splash Base. Leader bans for power level: Anakin Skywalker - What It Takes To Win

This is my personal irl cube This Cube only contains Promo's (Judge, Weekly, Tourmanet) All Leader are the showcase variant

Based off of Tigertemprr's Twin Suns 480 Cube, meant for casual Twin Suns.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

High-power Rebellion era SWU Cube.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.

For now this is just a cube of cards i like with one stipulation. No named character will be duplicated across leaders and units. There is only one Darth Vader, Han solo, Obi-wan etc. There might be some pseudo-exceptions like having one Anakin and one Darth Vader but it's my cube and i'll decide if it makes sense or not.