
Attached unit gains: “On Attack: Give another friendly unit +2/+0 for this phase.”
Smuggle [
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#444 • Uncommon • en
Coming Soon

Started as a clone of Yodakiller, then went off in my own direction

Rebuild for ASH & TwinSunscards. not done atm this is a community Cube from TwoMoons Zürich. We play regulary and try to update as we go.

Hello everyone! I’m Yodakiller from the Bothan Network, and this is the cube that started it all. I’ve been playing cubes for a long time, and I’m definitely biased toward the classic singleton format—it's what makes cube truly shine. My focus for this project is creating the most powered cube possible. That means selecting the strongest cards in the game: cards with exceptional stats, impactful abilities, and the ability to stand on their own without relying heavily on leaders or specific combos. Once that foundation is set, I build in layers of synergy—enhancing how these powerful cards interact with leaders and integrating support from previous sets to create a dynamic, exciting, and replayable environment.

Players can use any 30 HP Base, 28 HP Force Base, or 27 HP Splash Base. Leader bans for power level: Anakin Skywalker - What It Takes To Win

This is a singleton cube featuring the first 3 SWU sets from 2024: Spark of Rebellion (SOR), Shadows of the Galaxy (SHD), and Twilight of the Republic (TWI). Cube size is 300 cards for up to 6 players. A wide variety of drafting options are possible. Singleton also allows for a Twin Suns draft with up to 4 players. For the purposes of being a "time capsule" of sets 1-3, Twin Suns deck size is the original minimum of 50 cards.

A cube of the most powerful cards in Eternal, to provide a fun environment with competitive and varied decks.

A (hopefully) beginner-friendly cube of my favourite cards I come across as I explore the game. Power level is nice and low, without too many complex mechanical tricks to learn.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

This is a cube where the cards will be from anything that happened after the fall of the empire.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

High-power Rebellion era SWU Cube.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

450 cards cube. No era restrictions for max power.

Players can use any 30 HP Base, 28 HP Force Base, or 27 HP Splash Base. Leader bans for power level: Anakin Skywalker - What It Takes To Win Cad Bane - Still Faster Than You Jango Fett - Concealing The Conspiracy