
Deal 3 damage to a unit.
Heal 3 damage from your base.
#768 • Common • en

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.
Coming Soon

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

High-power Rebellion era SWU Cube.

This is a singleton* power cube, looking to show off the strongest cards/strategies that SWU has to offer.

A SWU cube with no rares, designed to teach people the game and provide limitless replayability.

Cards that make me happy! Lots of upgrades, lots of force units, lots of powerful cards!

a best-ofs collection pulled together to a cube.

Started as a clone of Yodakiller, then went off in my own direction

This is the Star Wars Galaxy in a box — every era, show, and movie is represented in this cube, featuring all of the most iconic characters and ships by focusing on including unique units.

Singleton cube with commons only. Non-common leaders allowed. Non-common bases not allowed. Splash and Force bases are allowed.

Welcome to Tigertemprr's Twin Suns 480 Cube! I have built many cubes for Magic: The Gathering (e.g. Commander Cube) and our playgroup wanted to branch out into multiplayer in other TCGs. We landed on Star Wars Unlimited's Twin Suns format. This Cube supports draft for up to 8 players (60 cards x 8 players) and 3-5 player games.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

450 cards cube. No era restrictions for max power.

My take on a peasantish (common/uncommon/special rarities) cube covering all sets, mostly just curated to suit my tastes and preferences. Generally trying to lean towards interesting abilities and leader synergies over raw power or stats but I haven't fully culled the powerful and iconic stuff from the early sets.

Rebels/Imperials/Underworld trait units, 324 cards, 16 leaders, use any 30 hp common base that you would like.