
Locking the Vault
Ambush
On Attack: You may deal 3 damage to a damaged ground unit.
#28 • Rare • en
Coming Soon

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

a cube based on the time period between the start of the rebels tv show and a new hope

Rebuild for ASH & TwinSunscards. not done atm this is a community Cube from TwoMoons Zürich. We play regulary and try to update as we go.

Players can use any 30 HP Base, 28 HP Force Base, or 27 HP Splash Base. Leader bans for power level: Anakin Skywalker - What It Takes To Win

This is my personal irl cube This Cube only contains Promo's (Judge, Weekly, Tourmanet) All Leader are the showcase variant

Welcome to Tigertemprr's Twin Suns 480 Cube! I have built many cubes for Magic: The Gathering (e.g. Commander Cube) and our playgroup wanted to branch out into multiplayer in other TCGs. We landed on Star Wars Unlimited's Twin Suns format. This Cube supports draft for up to 8 players (60 cards x 8 players) and 3-5 player games.

Based off of Tigertemprr's Twin Suns 480 Cube, meant for casual Twin Suns.

A cube of the most powerful cards in Eternal, to provide a fun environment with competitive and varied decks.

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

High-power Rebellion era SWU Cube.

450 cards cube. No era restrictions for max power.

Players can use any 30 HP Base, 28 HP Force Base, or 27 HP Splash Base. Leader bans for power level: Anakin Skywalker - What It Takes To Win Cad Bane - Still Faster Than You Jango Fett - Concealing The Conspiracy

a mix of good and iconic SWU cards

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

A Straight Power Cube for SWU. All sets, only the best cards. Complete balance across all aspects. Archetypes considered and supported. Common bases always available.

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.