
The Secret of Shantipole
When Played: You may return a non-leader unit to its owner's hand.
#241 • Uncommon • en
Coming Soon

Singleton cube with a focus on Twin Suns but can also be used for draft/sealed.

a cube based on the time period between the start of the rebels tv show and a new hope

Started as a clone of Yodakiller, then went off in my own direction

Singleton cube with cards from all sets, players can use any 30HP base or 27HP splash base.

This is the Star Wars Galaxy in a box — featuring all of the most iconic characters and ships by focusing on including unique units, and a bit of every SWU mechanic.

This is a cube that tries to maintain a relatively narrow power band by excluding power outliers. Within that constraint I try to maximize synergies within the cube as much as possible.

This is a cube where the cards will be from anything that happened after the fall of the empire.

This is a singleton cube with cards drawn mostly from SOR, JTL and LAW though all current sets are represented. The theme is rebels vs imperials.

High-power Rebellion era SWU Cube.

Twobert (180 card) cube themed around the Galactic Civil War

450 cards cube. No era restrictions for max power.

a mix of good and iconic SWU cards

High Powered singleton. 450 Cards + 32 Leaders Intended for up to 10 drafters.

This cube is built to show off the core gameplay of Star Wars: Unlimited while staying reasonably budget-friendly. I kept the mechanics focused so the decision load isn’t too heavy for players who don’t play often, but there’s still plenty of depth for people who want to draft skillfully. The aim is a fast, fun draft experience with very little downtime, a balanced environment, and lots of replayability. It rewards good sequencing and smart tempo play without overwhelming newer drafters.

This cube supports up to 12 players draft, or 6 players scealed with 36 boosters of 14 cards each. Most leaders are easy to build around or offer easy enough support (Hera players will find many spectre cards to draft) The cube does not include any "complex" card that might require advanced rulings, and these abilities are completely absent from the cube: smuggle, bounty, plot, exploit, force token, It does include some advanced mechanics such as pilots, disclose and coordinate, but does not focus on them too much.